AI Insights · Timothy · April 2024
Top Down Games on Android in South Africa: Q1 2024 Performance
Explore the performance of the top 5 top-down games on Android in South Africa during Q1 2024, with insights into downloads, revenue, and active users.
In Q1 2024, the top 5 top-down games on Android in South Africa showcased varied performance across downloads, revenue, and active users. Here's a detailed look at how each game fared.
Block Blast! from Hungry Studio maintained a consistent download rate, starting at around 38K weekly downloads early in the quarter and experiencing a decline mid-quarter, reaching a low of approximately 17K in the week of March 11. Active users peaked at 111K in late February but saw a dip to 85K by mid-March, ending the quarter with 99K.
Football League 2024 by MOBILE SOCCER had a stable download trend, beginning with 27K in the first week of January and closing the quarter with 25K. Active users started at 99K, dipped to 80K mid-quarter, and rebounded to 87K by the end of March. Revenue was negligible, with only minor earnings recorded in early March.
Ludo King® from Gametion experienced fluctuations in weekly downloads, starting at 26K and dropping to 16K by the end of January. Downloads picked up again, reaching 22K in mid-March. Active users showed a similar pattern, peaking at 193K in early January, declining to 170K by late January, and then stabilizing around 182K towards the end of the quarter. Revenue peaked at $98 in the week of January 22.
Shooting Ball by 7788's saw a steady increase in active users, starting at 195K and reaching 210K by mid-March. Weekly downloads were consistent, ranging from 17K to 19K throughout the quarter. Revenue remained modest, with minor earnings peaking at $8 in mid-January.
Stick Party 234 MiniGames from PlayMax Game Studio had a notable increase in downloads towards the end of the quarter, starting at 24K in early January and peaking at 21K in the last week of March. Active users showed a positive trend, growing from 187K in early January to 178K by the end of March. The game generated its highest weekly revenue of $64 in the final week of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.